We got to Seattle! We went for a 5 day stay in Seattle in order to do our pitches for the judges at the Microsoft Campus in Redmond.
The Simple AI system worked, with a few small issues that can be ironed out as time goes on and a few user friendliness features that could be added to make setup even easier the system could be considered as done. Continue reading “Hex World AI – Books Flying Once Again”
With the announcement that Hex World had gotten through to the world finals of the Imagine Cup Riccardo, our resident world programmer, decided that he wanted to upgrade Hex World for the final stage. He had been thinking about how to bring Hex World from small individually loaded levels to vast sprawling worlds to explore. This meant breaking a lot of what the current world system of Hex World did and throwing away many of the constants we were all used to. Continue reading “Hex World AI – New World, Broken AI”
With winning the UK Finals Hex World was automatically put through to the world semi finals. For the Imagine Cup the UK only gets to put one team through the world finals regardless of which category that team is in.
Well we’re hopeful we can get through but either way this competition has been incredible already, we got the chance to visit the Microsoft Accelerator in London to get some pitch training from the CEO Warwick Hill.
We had a great day and got some awesome advice on structuring a pitch and correct body language when pitching.
Here’s us at the Victoria Memorial outside Buckingham Palace.
So at this point I had height factored into the system, awesome! The AI can find a path up a mountain without flying up the side, and can get back down without taking leap of faith. But here’s where things get messy. What happens if I cut into the mountain along the path ? Well with the system as it was it wouldn’t actually affect getting to the top of the mountain, which is great, who cares if there’s a crevice in the mountain if it’s not interfering with the path ? Continue reading “Hex World AI – Layers, How Do They Work ?”
At this point I had a bog standard A* algorithm working in Hex World, not really that big of deal really but this is where I realised what the system was going to struggle with, a 3D environment. Continue reading “Hex World AI – Height Matters”
Hex World needed AI and after working for a while on utilities and small features for Hex World I had been itching to take on something bigger for the game. Continue reading “Hex World AI – Starting Out”